The Game Developers Conference 2024 kicks off on March 18 and runs through March 22, during which time game-industry workers from around the world will gather to network and share their latest innovations, breakthroughs, and tech achievements at San Francisco's Moscone Center. This year, Ubisoft will participate in a variety of panels, workshops, and presentations covering topics from programming and machine learning to game narratives and audio design. Visit GDC's official site for their full schedule and details on individual sessions, and check out Ubisoft's full event schedule below:
MONDAY, MARCH 18 | 9:30 AM - 10:30 AM PT
ADVANCED GRAPHICS SUMMIT: INTRODUCTION & DX12 MEMORY MANAGEMENT IN SNOWDROP ON PC
Session Speaker: Gauthier Viau (Graphics Programmer, Ubisoft Massive)
MONDAY, MARCH 18 | 9:30 AM - 10:30 AM PT
GAME NARRATIVE SUMMIT: THE PLAYABLE SERIES: WRITING SEASONAL NARRATIVES FOR LIVE GAMES
Session Speaker: Valentina Tamer (Senior Narrative Designer, Ubisoft Paris Mobile)
MONDAY, MARCH 18 | 9:30 AM - 10:30 AM PT
MACHINE LEARNING SUMMIT: INTRODUCTION & REAL-TIME NEURAL TEXTURES FOR MATERIALS COMPRESSION
Session Speakers: Olivier Pomarez (Director of Development, Ubisoft la Forge), Antoine Houdard and Georges Nader (Research and Development Scientists, Ubisoft Bordeaux)
MONDAY, MARCH 18 | 10:50 AM - 11:50 AM PT
ADVANCED GRAPHICS SUMMIT: RAYTRACING IN SNOWDROP: AN OPTIMIZED LIGHTING PIPELINE FOR CONSOLES
Session Speaker: Quentin Kuenlin (Senior Rendering Programmer, Ubisoft Massive)
MONDAY, MARCH 18 | 10:50 AM - 11:50 AM PT
UX SUMMIT: DIFFICULT GAMES BY DATA AND DESIGN
Session Speakers: Lanie Dixon (Director of Insights, Ubisoft Montreal), Sebastian Long (Managing Director, Player Research)
MONDAY, MARCH 18 | 4:10 PM - 5:10 PM PT
PRINCE OF PERSIA: THE LOST CROWN ADOBE SPONSORED SESSION
Session Speakers: Jean-Baptiste Rollin (Senior Lead Art, Ubisoft Montpellier), Loïc Anquetil (Senior Model Artist, Ubisoft Montpellier)
MONDAY, MARCH 18 | 5:30 PM - 6:30 PM PT
ADVANCED GRAPHICS SUMMIT: ALL YOU CAN ASK!
Session Speakers: Gauthier Viau (Graphics Programmer, Ubisoft Massive), Quentin Kuenlin (Senior Rendering Programmer, Ubisoft Massive)
MONDAY, MARCH 18 | 5:30 PM - 6:30 PM PT
MACHINE LEARNING SUMMIT: ALL YOU CAN ASK! (Day 1)
Session Speakers: Olivier Pomarez (Director of Development, Ubisoft la Forge), Antoine Houdard and Georges Nader (Research and Development Scientists, Ubisoft Bordeaux)
TUESDAY, MARCH 19 | 1:20 PM - 2:20 PM PT
PRODUCTION WORKSHOP: PANEL: PRODUCERS AS PARTNERS
Workshop Speaker: Patrick Redding (Creative Director, Ubisoft Montreal)
TUESDAY, MARCH 19 | 2:10 PM - 2:40 PM PT
MACHINE LEARNING SUMMIT: TAMING THE BEAST: LEVERAGING MACHINE LEARNING TO CURB THE COST OF CONTINUOUS INTEGRATION
Session Speaker: Sarra Habchi (R&D Scientist, Ubisoft Montreal)
TUESDAY, MARCH 19 | 4:10 PM - 5:10 PM PT
TECHNICAL ARTIST SUMMIT: USING GENERATIVE AI AS A TOOL FOR TECH ARTISTS
Session Speaker: Daniel Ocean (Associate Technical Art Director, Ubisoft San Francisco)
TUESDAY, MARCH 19 | 5:30 PM - 6:30 PM PT
AI SUMMIT: BUILDING ML BOTS AT UBISOFT LA FORGE: FROM RESEARCH TO PRODUCTION
Session Speaker: Gabriel Robert (Lead R&D Developer, Ubisoft Montreal)
TUESDAY, MARCH 19 | 5:40 PM - 6:40 PM PT
MACHINE LEARNING SUMMIT: PANEL: ALL YOU CAN ASK! (DAY 2)
Session Speaker: Sarra Habchi (R&D Scientist, Ubisoft Montreal)
WEDNESDAY, MARCH 20 | 10:30 AM - 11:30 AM PT
HIGH PERFORMANCE RENDERING IN SNOWDROP USING AMD FIDELITYFX SUPER RESOLUTION 3 (FSR 3) (PRESENTED BY AMD)
Session Speaker: Hampus Siversson (Associate Lead Engine Programmer, Ubisoft Massive)
WEDNESDAY, MARCH 20 | 11:30 AM - 12:00 PM PT
LEARNINGS FROM WORKING WITH VOICE ACTORS REMOTELY
Session Speaker: Adam Ritchie (Senior Voice Designer, Ubisoft Massive)
WEDNESDAY, MARCH 20 | 2:00 PM - 3:00 PM PT
MAKING ASSASSIN'S CREED NEXUS VR COMFORTABLE AND ACCESSIBLE
Session Speaker: Olivier Palmieri (Game Director, Ubisoft Montreal)
WEDNESDAY, MARCH 20 | 5:00 PM - 6:00 PM PT
OBSTACLE TRAVERSAL IN THE ORGANIC WORLD OF PANDORA
Session Speaker: Joel Nillson (Senior Gameplay Programmer, Ubisoft Massive)
THURSDAY, MARCH 21 | 11:30 AM - 12:30 PM PT
EVERYTHING IS CONNECTED - AMBIENT SOUND IN AVATAR: FRONTIERS OF PANDORA
Session Speakers: David Osternacher (Lead Audio Designer, Ubisoft Massive), Alex Riviere (Audio Director, Ubisoft Massive)
THURSDAY, MARCH 21 | 11:30 AM - 12:30 PM PT
TEACHING COMPLEX GAMES: ONBOARDING REDESIGN FOR RAINBOW SIX SIEGE
Session Speaker: Marc Ballart Germà (Ubisoft Barcelona)
THURSDAY, MARCH 21 | 5:30 PM - 6:30 PM PT
RAY TRACING IN SNOWDROP: SCENE REPRESENTATION AND CUSTOM BVH
Session Speaker: Oleksandr Koshlo (Render Architect, Ubisoft Massive)
FRIDAY, MARCH 22 | 10:00 AM - 11:00 AM PT
BETWEEN LEGACY AND MODERNITY: CREATING AN HOMAGE GAME TO THE 15-YEAR-OLD ASSASSIN'S CREED FRANCHISE
Session Speakers: Fabian Salomon (Lead Producer, Ubisoft Bordeaux), Stéphane Boudon (Creative Director, Ubisoft Bordeaux)
FRIDAY, MARCH 22 | 10:00 - 11:00 AM PT
THE AUDIO OF XDEFIANT
Session Speakers: Nicholas Bonardi (Audio Director, Ubisoft San Francisco), Brian DiDomenico (Lead Audio Designer, Ubisoft San Francisco)
FRIDAY, MARCH 22 | 10:00 AM - 11:00 AM PT
UPGRADING THE SNOWDROP ENGINE FOR THE MASSIVE WORLD OF AVATAR: FRONTIERS OF PANDORA
Session Speaker: Joshua Simmons (Senior Programmer, Ubisoft Massive)
FRIDAY, MARCH 22 | 10:00 AM - 11:00 AM PT
FINDING SPACE FOR SOUND: ACOUSTICS IN AVATAR: FRONTIERS OF PANDORA
Session Speaker: Robert Bantin (Snowdrop Audio Architect, Ubisoft Massive)
Visit the official GDC site for more details, and stay tuned to Ubisoft News for updates from this year's conference.