The development team provides a first look at their approach to accessibility including audio descriptions, assist features, and more.
Learn more about how the team at Ubisoft San Francisco is working with their community on accessibility.
Project Manager Samuel Soh and Production Manager Yurii Martynchyk talk about features and steps taken to ensure the co-op pirate action RPG is playable by as many people as possible.
Learn more about the accessible design features coming to the 2.5D action-adventure platformer.
Developer Massive Entertainment outlines its approach to accessibility in the upcoming game.
Game Director Olivier Palmieri discusses his team’s approach to accessibility, ‘virtual noses,’ and what accessibility options players can expect once they put on the headset.
Find out about the features that will help ensure as many players as possible can experience Basim’s adventure in ninth-century Baghdad.
Find out more about how Ubisoft Ivory Tower is making the open-world racing game playable for as many people as possible.
Find out more about the developers’ approach to accessibility and the visual, audio, control, gameplay, and customization options in store for the fast-paced party game.
Learn more about the team making Ubisoft’s games and internal systems as accessible as possible.