The UK-based VR studio helped recreate 25 popular Just Dance universes for an immersive 3D experience.
Learn more about how the development team made this the most accessible digital Monopoly game to date.
The exhibition Baghdad: A Journey Back to Madinat al-Salam, with Assassin's Creed Mirage, is the first co-created exhibit between Assassin’s Creed and a museum.
The development team provides a first look at their approach to accessibility including audio descriptions, assist features, and more.
Developers discuss the importance of authentic representation, creating characters on the spectrum, and fostering a more inclusive work environment.
Have you ever dreamed of having a real conversation with an NPC in a video game? For the last few years, a small R&D team at Ubisoft’s Paris studio have been experimenting with generative AI in a first step toward making this dream a reality.
Learn more about the accessible design features coming to the 2.5D action-adventure platformer.
Ubisoft has been working with the Micro-Folie program since 2021, contributing digital content to help make culture accessible for everyone.
Find out how Ubisoft’s Mohammed Alemam and Malek Teffaha helped ensure Mirage was culturally and religiously respectful.
Find out about the features that will help ensure as many players as possible can experience Basim’s adventure in ninth-century Baghdad.